Introducing After Effects (2)
In this module, I have been walkthrough a mini project (as projected above) and explaining about its layering. The layers shown can determine the objects location and their scaling. For example, the woman on the right is more larger than the woman on the left. Notice that the same woman’s head is above the text “Multiplane animation.” This means that this layer is above the text layer and giving more priority to be shown. If I moved the woman’s layer under the text layer, the text would block the woman’s head instead.
Starting a Project and Importing Assets (3)
In this module, I’ve been taught to organize the given assets in this project. By hovering the cursor over the assets panel and not clicking anything, you press the tilde key that is in the upper-hand corner of your keyboard. This will pull out the asset panel in full screen mode, which makes it easier to arrange the files. You can see the assets’s type of file as well. By using this, it is more convenient to make create a folder, that is located at the bottom left corner as the second icon, and putting the same files in one folder. This will create less confusion for beginners as it is more planned.
Creating Comps and Adding Assets to Comps (4)
In this module, I’ll be setting up new comps and then adding the necessary assets for the project. There are multiple ways to start a new comps but the most common way to begin is by hovering over the “composition” at the top left and clicking “new composition” as soon as you opened up After Effects in a blank state. This will bring up the composition settings as you can customize your desired comp. But if you already have a project that has been downloaded, you can go to “file,” located at the top left corner, and selected “open file” to open up the project as shown above for example. To add the assets, whether it is downloaded, you double click on the asset panel, where there’s nothing in there, to open up the files. You can select the acceptable files, or holding shift-key to select multiple files, and it will appear in the asset panel.
Modifying and Animating Layer Properties (5)
In this lesson, I have started on modifying and animating layer properties. I will soon be able to transform properties and as well as using the Bezier curves, to create paths for vector graphics. Once I’m done with this module, I’ll work on working with texts as my next assignment.
On the same module, I’ve been using the Bezier curves, shown above, to create bent paths and moving the blue rectangle. The anchor point, which is in the middle of the rectangle, is the starting point of the path. As I drag the blue timeline in the bottom, the rectangle will move with the path. I can change the path by clicking on the dotted squares (red means its selected and non-filled means not selected). A line would appear and can be dragged around for the desired position to create the curved motion path. The name Bezier comes from a Renault automobile engineer named Pierre Bezier. He didn’t invent the curve but popularized them when he used them to define the shape of a car body.